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Removing the steep part altogether can also be done, in favour of a flatter part. The first part of the bend down has to be removed. Players first must build an exit path, or people will get lost.Īt the highest point after the lift hill, the layout goes 60 degrees up first, parallel to the station, and then down with a big bend. Now let's work on Dynamite Run, it shouldn't be too late yet. Same as for Death Slide, testing, opening, raising the gate fee. Now it will have a intensity rating of 7 instead of 12, making the ride finally bearable for the guests, with the excitement rating also going up to it's real value. The only problem area in this ride is in the tunnel, at the lowest part at the end: the hump down, has to be replaced by a small upwards bump. Since Death Slide gives extra value to the park, players should be able to raise the entrance fee without problem. As soon as one boat passes Test Mode, let's open it so the park starts making profit. Issues with stuck boats can be fixed by extended the first lift hill down to the start. This drop also counts for a hump, and it might crash here as well. Let's start by making closed tracks on the crests of Death Slide, as well as towards the end where the glide goes down only one level. When players are ready to move forward, all that's left to do is to take a deep breath. This part needs to be done fast, so players should save the game at this point although it is still March 1st, there's a lot of work to do around here! Taking the maximum loan, $8,000, and raising the park entrance fee to $15 or $20. The last thing to do is about making sure money comes in instead of out. This can only be done the tedious way grabbing the guests back to the paths using the pincers tool.Īfter this, the research lab: this park will need only gentle and thrill rides, and maximum funding as always. Extra handymen won't hurt, if they are given patrol areas & (in RCT1) ordered not to care about mowing the lawns.Īfter this, fix the "lost guests" problem. Then, for players of RCT1 & 2, set all of the inspection times to 10 minutes. For the toilets, $0.20 will work wonders while still turning a profit.Īfter this, will come job-dating time: Fiasco Forest needs five mechanics, one for each ride, with set patrol areas. Then, comes fixing the shops prices: a $1 profit for any sold article, is the best rule of thumb here. Follows Boat Jam as well, since people can't get off the ride right now. A less urgent thing to do next, would be to close Whiplash, since it's so intense nobody is willing to go on. First and foremost, players must reset Death Slide (by double-clicking the close button), or else it will crash. There are not enough toilets and they're overpriced.įirst things first: What's on this list that can be done with the game's still paused, has to be done now.The same goes for the path that runs towards the entrance of Dynamite Run.The path that goes towards Geriatric Cars is a dead end.Thus, a bunch of people are getting lost there.There is no path running from the exit of Dynamite Run.
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There is no path running from the exit of Death Slide back to its entrance.One of the camelbacks on Dynamite Run is too high.Death Slide goes over humps too fast and is about to crash.While the game is paused, they can see all the problematic areas : There are usually multiple strategies to successfully completing a scenario these can be discussed in the comments below, written down in an additional section of the article or added to an existing subsection.Īs soon as players start Fiasco Forest, they should pause the game immediately.The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.The Scenario Guide below is only a suggested strategy for completing this scenario-it may not work for all players.